| Title: |
World Designer |
| Credits: |
Anarchy Online, June 2001 |
|
Anarchy Online - Special Edition, June 2002 |
| Responsibilities: |
Design, and development of playfields |
|
Content design; includes scripting and balancing of clothes and armor |
|
Conceptualization of creatures and NPCs |
|
Design of functionality for, and testing of, script language, scripting tools, and world building tools |
|
Game design; primarily PVP and trade skills. |
|
De facto lead for a period. |
|
Communication, planning, and coordination within the world design team as well as communication with other teams. |
|
Member of a group created to help increase efficiency in the production process with main focus on QA. |
| Skills: |
Level Design, World Design, Game Design, Project Management, Testing,
User Interface Evaluation and Design |
| Software: |
Misc. level editors, Photoshop, Illustrator, PSP, Mind Manager, RUP, Microsoft Office |
| Languages: |
C, C++, PHP, SQL, XML, UML, Latex, Lua |